Raymond Van der Walt

Frontend & Game Developer

I ship interfaces people feel — live products, Unreal HUDs, and systems that stay sharp when the frame budget gets mean.

This orbit is my work: planets for products I’ve launched, rings of micro-interaction craft, and one playable FPS I wrote from scratch in the browser.

What I care about: moment-to-moment feel, accessibility, and performance — polish that never costs the frame.

Stack: React, TypeScript, UE5, Canvas / WebGL. Proof: Whts4dinner in production, AI tools on Vercel, and Inferno — no game engine, every pixel in code.

Pick a destination — About, Projects, Arcade, Skills, or Work With Me. I’ll handle the jump.

Not a résumé with better fonts.
A world you can fly through.