Inferno: a browser FPS built from scratch, used as a hiring differentiator
Inferno demonstrates systems-level frontend skill: rendering, interaction design, and gameplay UI integrated directly in code.
What Inferno includes
- Raycast walls and complete Canvas-rendered gameplay (no game engine).
- Six weapons: pistol, shotgun, plasma, BFG, chainsaw, and rockets.
- Nineteen enemy types, minibosses, keycards, crushers, hazards, teleporters, lifts, and breakable walls.
- Daily challenge mode, co-op wraith ally mode, and a built-in level editor.
- Five themed levels and ending cinematic flow.
Why this matters for clients and teams
Inferno proves practical game-feel and UI engineering ability: input handling, performance-minded rendering, feedback loops, and polished interaction under constraints.
That same craft carries into production frontend and UE5 HUD work.